CASUALTIES: UNKNOWNThe field manual
EN
Get the demo

CRAFTING/Demo recipe interface

How to craft a Dressing in Casualties: Unknown

The Dressing recipe lists two Ripped dressings, each at 90% condition or better. Select Dressing in the crafting menu, satisfy both input slots, then use Create on the result.

Read the recipe first

The demo recipe panel lists these Dressing fields. If your build or crafting mod shows different values, use the values in that interface.

Recipe field Displayed value
First input Ripped dressing, at least 90% condition
Second input Ripped dressing, at least 90% condition
Amount 1
Condition 100%
INT Needed 5

Both input slots must be satisfied. One suitable piece is not enough. Ripped dressing is the input; Dressing is the finished item.

Create and collect the Dressing

  1. Open crafting and select Dressing.
  2. Check both ingredient slots and their condition requirements.
  3. Move to the result icon and choose Create when the recipe allows it.
  4. Check your hand for the finished item before searching elsewhere in the inventory.

The demo crafting sequence shows Dressing 100% appearing in the previously empty hand. The ingredient indicators can then return to red crosses. Check the hand before interpreting those crosses as a failed craft.

What does INT Needed 5 mean?

INT Needed 5 is the displayed recipe value, not a demonstrated absolute lock on attempts below 5. Read it separately from your character’s current INT.

The number beside the recipe in the left-hand list is not an inventory count. Check the actual items, input indicators and hand instead.

From crafting to treatment

Crafting produces a supply; treatment requires a separate wrapping interaction. Follow the Dressing and bleeding guide, then check that limb’s local bleeding. A finished item does not mean the injury has been treated.

Search the field manual

Start typing to search all six guides.

Esc to close · Tab to move through results